Gamification

The Speed Camera Lottery

Bottle Bank Arcade:

Importance of games:

« The average player in America spends 10 000 hours on game by the age of 21 »
John Hollar (President and CEO, Computer History Museum).
In this discussion, Dr Jane McGonigal discusses the ways in which we might harness the power of games to solve real world problems and boost global happiness:

The Gamification Wiki defines Gamification as the infusion of game design techniques, game mechanics, and/or game style into anything. Gamification is the use of game design techniques and game mechanics to solve problems and engage audiences. Simply put, the term refers to incorporating game elements and mechanics into non-gaming websites and software. (source: Wikipedia & gamification.org)

Fun is the Future: Mastering Gamification